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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshSceneProxy
- FPrimitiveSceneProxy::GetPreSkinnedLocalBounds()
- FSkeletalMeshSceneProxy::GetPreSkinnedLocalBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
Include | #include "SkeletalMeshSceneProxy.h" |
virtual void GetPreSkinnedLocalBounds
&40;
FBoxSphereBounds & OutBounds
&41; const
Remarks
Return the bounds for the pre-skinned primitive in local space