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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
- FPrimitiveSceneProxy::GetMeshUVDensities()
- FSkeletalMeshSceneProxy::GetMeshUVDensities()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual bool GetMeshUVDensities
(
int32 LODIndex,
int32 SectionIndex,
FVector4 & WorldUVDensities
) const
Remarks
Get mesh UV density for a LOD-section. Whether the densities were computed or not.
Parameters
| Name | Description |
|---|---|
| LODIndex | LOD index (INDEX_NONE for all) |
| ElementIndex | Element index (INDEX_NONE for all) |
| WorldUVDensities | (OUT) UV density in world units for each UV channel |