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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
- FPrimitiveSceneProxy::GetMeshUVDensities()
- FSkeletalMeshSceneProxy::GetMeshUVDensities()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
Include | #include "SkeletalMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual bool GetMeshUVDensities
&40;
int32 LODIndex,
int32 SectionIndex,
FVector4 & WorldUVDensities
&41; const
Remarks
Get mesh UV density for a LOD-section. Whether the densities were computed or not.
Parameters
Name | Description |
---|---|
LODIndex | LOD index (INDEX_NONE for all) |
ElementIndex | Element index (INDEX_NONE for all) |
WorldUVDensities | (OUT) UV density in world units for each UV channel |