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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
Include | #include "SkeletalMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void GetMeshElementsConditionallySelectable
&40;
const TArray< const FSceneView &42; > & Views,
const FSceneViewFamily & ViewFamily,
bool bInSelectable,
uint32 VisibilityMap,
FMeshElementCollector & Collector
&41; const