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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshSceneProxy
- FPrimitiveSceneProxy::GetMemoryFootprint()
- FSkeletalMeshSceneProxy::GetMemoryFootprint()
- FDebugSkelMeshSceneProxy::GetMemoryFootprint()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
Include | #include "SkeletalMeshSceneProxy.h" |
virtual uint32 GetMemoryFootprint&40;&41; const
Remarks
Every derived class should override these functions