Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void GetDynamicElementsSection
&40;
const TArray< const FSceneView &42; > & Views,
const FSceneViewFamily & ViewFamily,
uint32 VisibilityMap,
const FSkeletalMeshLODRenderData & LODData,
const int32 LODIndex,
const int32 SectionIndex,
bool bSectionSelected,
const FSectionElementInfo & SectionElementInfo,
bool bInSelectable,
FMeshElementCollector & Collector
&41; const