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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshSceneProxy
- FPrimitiveSceneProxy::GetCurrentFirstLODIdx_RenderThread()
- FSkeletalMeshSceneProxy::GetCurrentFirstLODIdx_RenderThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
Include | #include "SkeletalMeshSceneProxy.h" |
virtual uint8 GetCurrentFirstLODIdx_RenderThread&40;&41; const