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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
Include | #include "SkeletalMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
uint8 GetCurrentFirstLODIdx_Internal&40;&41; const
Remarks
Only call on render thread timeline