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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCachedGeometry
(
FCachedGeometry& OutCachedGeometry |
SkeletalMeshSceneProxy.h | ||
bool GetCachedGeometry
(
FRDGBuilder& GraphBuilder, |
SkeletalMeshSceneProxy.h |
GetCachedGeometry(struct FCachedGeometry &)
| Name | GetCachedGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include Path | #include "SkeletalMeshSceneProxy.h" |
bool GetCachedGeometry
(
struct FCachedGeometry & OutCachedGeometry
) const
GetCachedGeometry(FRDGBuilder &, struct FCachedGeometry &)
| Name | GetCachedGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include Path | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSceneProxy.cpp |
bool GetCachedGeometry
(
FRDGBuilder & GraphBuilder,
struct FCachedGeometry & OutCachedGeometry
) const