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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include | #include "SkeletalMeshSceneProxy.h" |
Syntax
struct FSectionElementInfo
Remarks
Info for section element in an LOD
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableShadowCasting | Whether shadow casting is enabled for this section. | |
| HHitProxy * | HitProxy | The editor needs to be able to individual sub-mesh hit detection, so we store a hit proxy on each mesh. | |
| UMaterialInterface * | Material | ||
| int32 | UseMaterialIndex | Index into the materials array of the skel mesh or the component after LOD mapping |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSectionElementInfo
(
UMaterialInterface* InMaterial, |