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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void DebugDrawSkeleton
&40;
int32 ViewIndex,
FMeshElementCollector & Collector,
const FEngineShowFlags & EngineShowFlags
&41; const
Remarks
Render the bones of the skeleton for debug display