Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshSceneProxy
- FPrimitiveSceneProxy::CreateHitProxies()
- FSkeletalMeshSceneProxy::CreateHitProxies()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
Include | #include "SkeletalMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual HHitProxy &42; CreateHitProxies
&40;
UPrimitiveComponent &42; Component,
TArray< TRefCountPtr< HHitProxy > > & OutHitProxies
&41;
Remarks
Creates the hit proxies are used when DrawDynamicElements is called. Called in the game thread. The hit proxy to use by default for elements drawn by DrawDynamicElements.
Parameters
Name | Description |
---|---|
OutHitProxies | Hit proxes which are created should be added to this array. |