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Filter to include triangles in a sampling region based on their material.
| Name | FSkeletalMeshSamplingRegionMaterialFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
| Include Path | #include "Engine/SkeletalMeshSampling.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshSamplingRegionMaterialFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshSamplingRegionMaterialFilter() |
Engine/SkeletalMeshSampling.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialName | FName | Engine/SkeletalMeshSampling.h |
|