Navigation
API > API/Runtime > API/Runtime/Engine
Filter to include or exclude bones and their associated triangles from a sampling region.
| Name | FSkeletalMeshSamplingRegionBoneFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
| Include Path | #include "Engine/SkeletalMeshSampling.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshSamplingRegionBoneFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshSamplingRegionBoneFilter() |
Engine/SkeletalMeshSampling.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyToChildren | uint32 | If true, this filter will apply to all children of this bone as well. | Engine/SkeletalMeshSampling.h |
|
| bIncludeOrExclude | uint32 | If true, this filter will include bones. If false, it will exclude them. | Engine/SkeletalMeshSampling.h |
|
| BoneName | FName | Engine/SkeletalMeshSampling.h |
|