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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSamplingRegion
Description
Directly included vertices from a future painting tool. Directly included bones from a future painting tool.
| Name | GetFilteredBones |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
| Include Path | #include "Engine/SkeletalMeshSampling.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSampling.cpp |
void GetFilteredBones
(
struct FReferenceSkeleton & RefSkel,
TArray < int32 > & OutIncludedBoneIndices,
TArray < int32 > & OutExcludedBoneIndices
)