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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshRenderData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RequiresCPUSkinning
(
ERHIFeatureLevel::Type FeatureLevel |
Returns true if this resource must be skinned on the CPU for the given feature level. | Rendering/SkeletalMeshRenderData.h | |
bool RequiresCPUSkinning
(
ERHIFeatureLevel::Type FeatureLevel, |
Returns true if this resource must be skinned on the CPU for the given feature level starting at MinLODIdx | Rendering/SkeletalMeshRenderData.h |
RequiresCPUSkinning(ERHIFeatureLevel::Type)
Description
Returns true if this resource must be skinned on the CPU for the given feature level.
| Name | RequiresCPUSkinning |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include Path | #include "Rendering/SkeletalMeshRenderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
bool RequiresCPUSkinning
(
ERHIFeatureLevel::Type FeatureLevel
) const
RequiresCPUSkinning(ERHIFeatureLevel::Type, int32)
Description
Returns true if this resource must be skinned on the CPU for the given feature level starting at MinLODIdx
| Name | RequiresCPUSkinning |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include Path | #include "Rendering/SkeletalMeshRenderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
bool RequiresCPUSkinning
(
ERHIFeatureLevel::Type FeatureLevel,
int32 MinLODIdx
) const