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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshRenderData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetNumBoneInfluences () |
Returns the number of bone influences per vertex. | Rendering/SkeletalMeshRenderData.h | |
uint32 GetNumBoneInfluences
(
int32 MinLODIdx |
Returns the number of bone influences per vertex starting at MinLODIdx. | Rendering/SkeletalMeshRenderData.h |
GetNumBoneInfluences()
Description
Returns the number of bone influences per vertex.
| Name | GetNumBoneInfluences |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include Path | #include "Rendering/SkeletalMeshRenderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
uint32 GetNumBoneInfluences() const
GetNumBoneInfluences(int32)
Description
Returns the number of bone influences per vertex starting at MinLODIdx.
| Name | GetNumBoneInfluences |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include Path | #include "Rendering/SkeletalMeshRenderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
uint32 GetNumBoneInfluences
(
int32 MinLODIdx
) const