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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshRenderData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetMaxBonesPerSection () |
Computes the maximum number of bones per section used to render this mesh. | Rendering/SkeletalMeshRenderData.h | |
int32 GetMaxBonesPerSection
(
int32 MinLODIdx |
Computes the maximum number of bones per section used to render this mesh starting at MinLODIdx. | Rendering/SkeletalMeshRenderData.h |
GetMaxBonesPerSection()
Description
Computes the maximum number of bones per section used to render this mesh.
| Name | GetMaxBonesPerSection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include Path | #include "Rendering/SkeletalMeshRenderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
int32 GetMaxBonesPerSection() const
GetMaxBonesPerSection(int32)
Description
Computes the maximum number of bones per section used to render this mesh starting at MinLODIdx.
| Name | GetMaxBonesPerSection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
| Include Path | #include "Rendering/SkeletalMeshRenderData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
int32 GetMaxBonesPerSection
(
int32 MinLODIdx
) const