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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshObject
(
const USkinnedMeshComponent* InMeshComponent, |
SkeletalRenderPublic.h | ||
FSkeletalMeshObject
(
const FSkinnedMeshSceneProxyDesc& InMeshDesc, |
SkeletalRenderPublic.h |
FSkeletalMeshObject(const USkinnedMeshComponent , FSkeletalMeshRenderData , ERHIFeatureLevel::Type)
| Name | FSkeletalMeshObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
FSkeletalMeshObject
(
const USkinnedMeshComponent * InMeshComponent,
FSkeletalMeshRenderData * InSkelMeshRenderData,
ERHIFeatureLevel::Type FeatureLevel
)
FSkeletalMeshObject(const FSkinnedMeshSceneProxyDesc &, FSkeletalMeshRenderData *, ERHIFeatureLevel::Type)
| Name | FSkeletalMeshObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
FSkeletalMeshObject
(
const FSkinnedMeshSceneProxyDesc & InMeshDesc,
FSkeletalMeshRenderData * InSkelMeshRenderData,
ERHIFeatureLevel::Type FeatureLevel
)