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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Description
Given a set of views, update the MinDesiredLODLevel member to indicate the minimum (ie best) LOD we would like to use to render this mesh. This is called from the rendering thread (PreRender) so be very careful what you read/write to.
| Name | UpdateMinDesiredLODLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
void UpdateMinDesiredLODLevel
(
const FSceneView * View,
const FBoxSphereBounds & Bounds
)
Parameters
| Name | Remarks |
|---|---|
| FrameNumber | from ViewFamily.FrameNumber |