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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Update
(
int32 LODIndex, |
Called by the game thread for any dynamic data updates for this skel mesh object | SkeletalRenderPublic.h | |
void Update
(
int32 LODIndex, |
SkeletalRenderPublic.h |
Update(int32, const USkinnedMeshComponent *, const FMorphTargetWeightMap &, const TArray< float > &, EPreviousBoneTransformUpdateMode, const FExternalMorphWeightData &)
Description
Called by the game thread for any dynamic data updates for this skel mesh object
| Name | Update |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
void Update
(
int32 LODIndex,
const USkinnedMeshComponent * InMeshComponent,
const FMorphTargetWeightMap & InActiveMorphTargets,
const TArray < float > & MorphTargetWeights,
EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode,
const FExternalMorphWeightData & InExternalMorphWeightData
)
Parameters
| Name | Remarks |
|---|---|
| LODIndex | lod level to update |
| InSkeletalMeshComponen | parent prim component doing the updating |
| ActiveMorphs | morph targets to blend with during skinning |
Update(int32, const FSkinnedMeshSceneProxyDynamicData &, const FPrimitiveSceneProxy , const USkinnedAsset , const FMorphTargetWeightMap &, const TArray< float > &, EPreviousBoneTransformUpdateMode, const FExternalMorphWeightData &)
| Name | Update |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
void Update
(
int32 LODIndex,
const FSkinnedMeshSceneProxyDynamicData & InDynamicData,
const FPrimitiveSceneProxy * InSceneProxy,
const USkinnedAsset * InSkinnedAsset,
const FMorphTargetWeightMap & InActiveMorphTargets,
const TArray < float > & InMorphTargetWeights,
EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode,
const FExternalMorphWeightData & InExternalMorphWeightData
)