Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
void Update
&40;
int32 LODIndex,
USkinnedMeshComponent &42; InMeshComponent,
const FMorphTargetWeightMap & InActiveMorphTargets,
const TArray< float > & MorphTargetWeights,
EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode,
const FExternalMorphWeightData & InExternalMorphWeightData
&41;
Remarks
Called by the game thread for any dynamic data updates for this skel mesh object
Parameters
| Name | Description |
|---|---|
| LODIndex | lod level to update |
| InSkeletalMeshComponen | parent prim component doing the updating |
| ActiveMorphs | morph targets to blend with during skinning |