Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
void Update
&40;
int32 LODIndex,
USkinnedMeshComponent &42; InMeshComponent,
const FMorphTargetWeightMap & InActiveMorphTargets,
const TArray< float > & MorphTargetWeights,
EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode,
const FExternalMorphWeightData & InExternalMorphWeightData
&41;
Remarks
Called by the game thread for any dynamic data updates for this skel mesh object
Parameters
Name | Description |
---|---|
LODIndex | lod level to update |
InSkeletalMeshComponen | parent prim component doing the updating |
ActiveMorphs | morph targets to blend with during skinning |