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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
bool ShouldUsePerBoneMotionBlur&40;&41; const
if per-bone motion blur is enabled for this object. This includes is the system overwrites the skeletal mesh setting.