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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
bool ShouldUsePerBoneMotionBlur&40;&41; const
if per-bone motion blur is enabled for this object. This includes is the system overwrites the skeletal mesh setting.