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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
void SetHiddenMaterials
&40;
int32 InLODIndex,
const TArray< bool > & HiddenMaterials
&41;
Remarks
Update the hidden material section flags for an LOD entry
Parameters
| Name | Description |
|---|---|
| InLODIndex | LOD entry to update hidden material flags for |
| HiddenMaterials | array of hidden material sections |