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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
virtual void RefreshClothingTransforms
&40;
const FMatrix & InNewLocalToWorld,
uint32 FrameNumber
&41;
Remarks
Called to notify clothing data that component transform has changed