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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Description
Called by FSkeletalMeshObject prior to GDME. This allows the GPU skin version to update bones etc now that we know we are going to render
| Name | PreGDMECallback |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
virtual void PreGDMECallback
(
FRHICommandList & RHICmdList,
class FGPUSkinCache * GPUSkinCache,
uint32 FrameNumber
)
Parameters
| Name | Remarks |
|---|---|
| FrameNumber | from GFrameNumber |