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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
virtual void PreGDMECallback
&40;
class FGPUSkinCache &42; GPUSkinCache,
uint32 FrameNumber
&41;
Remarks
Called by FSkeletalMeshObject prior to GDME. This allows the GPU skin version to update bones etc now that we know we are going to render
Parameters
| Name | Description |
|---|---|
| FrameNumber | from GFrameNumber |