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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Syntax
int32 MinDesiredLODLevel
Remarks
Lowest (best) LOD that was desired for rendering this SkeletalMesh last frame. This should only ever be WRITTEN by the RENDER thread (in FSkeletalMeshProxy::PreRenderView) and READ by the GAME thread (in USkeletalMeshComponent::UpdateSkelPose).