Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
Syntax
int32 MinDesiredLODLevel
Remarks
Lowest (best) LOD that was desired for rendering this SkeletalMesh last frame. This should only ever be WRITTEN by the RENDER thread (in FSkeletalMeshProxy::PreRenderView) and READ by the GAME thread (in USkeletalMeshComponent::UpdateSkelPose).