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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
Syntax
uint32 LastFrameNumber
Remarks
Used to keep track of the first call to UpdateMinDesiredLODLevel each frame. from ViewFamily.FrameNumber
Used to keep track of the first call to UpdateMinDesiredLODLevel each frame.
Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
uint32 LastFrameNumber
Used to keep track of the first call to UpdateMinDesiredLODLevel each frame. from ViewFamily.FrameNumber
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