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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
bool IsMaterialHidden
&40;
int32 InLODIndex,
int32 MaterialIdx
&41; const
Remarks
Determine if the material section entry for an LOD is hidden or not
Parameters
| Name | Description |
|---|---|
| InLODIndex | LOD entry to get hidden material flags for |
| MaterialIdx | index of the material section to check |