Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
bool IsCPUSkinned&40;&41; const
Remarks
Returns true if this mesh performs skinning on the CPU.