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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
void InitResources
&40;
USkinnedMeshComponent &42; InMeshComponent
&41;
Remarks
Initialize rendering resources for each LOD