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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalRender.cpp |
void InitLODInfos
&40;
const USkinnedMeshComponent &42; InMeshComponent
&41;
Remarks
Initialize the array of LODInfo based on the settings of the current skel mesh component