Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
const FVertexFactory &42; GetSkinVertexFactory
&40;
const FSceneView &42; View,
int32 LODIndex,
int32 ChunkIdx,
ESkinVertexFactoryMode VFMode
&41; const
vertex factory for rendering the LOD, 0 to suppress rendering
Parameters
| Name | Description |
|---|---|
| View | View, must not be 0, allows to cull depending on showflags (normally not needed/used in SHIPPING) |
| LODIndex | each LOD has its own vertex data |
| ChunkIdx | not used |