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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
const FVertexFactory &42; GetSkinVertexFactory
&40;
const FSceneView &42; View,
int32 LODIndex,
int32 ChunkIdx,
ESkinVertexFactoryMode VFMode
&41; const
vertex factory for rendering the LOD, 0 to suppress rendering
Parameters
Name | Description |
---|---|
View | View, must not be 0, allows to cull depending on showflags (normally not needed/used in SHIPPING) |
LODIndex | each LOD has its own vertex data |
ChunkIdx | not used |