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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
const TArray< FMatrix44f > & GetReferenceToLocalMatrices&40;&41; const
Remarks
Get the array of refpose->local matrices Not safe to hold this reference between frames, because it exists in dynamic data passed from main thread.