Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
virtual const TArray < FMatrix44f > & GetPrevReferenceToLocalMatrices() const
Remarks
Get the array of previous refpose->local matrices Not safe to hold this reference between frames, because it exists in dynamic data passed from main thread.