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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Description
Get the offset in the dynamic mesh bounds buffer for the current LOD. Only needed for GPU skin cache.
| Name | GetDynamicBoundsStartOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
virtual int32 GetDynamicBoundsStartOffset
(
int32 LODIndex
) const