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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Description
Get the array of component-space bone transforms. May include transforms that are inherited by follower components. Not safe to hold this point between frames, because it exists in dynamic data passed from main thread.
| Name | GetComponentSpaceTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
TArray < FTransform > * GetComponentSpaceTransforms() const