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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
TArray< FTransform > &42; GetComponentSpaceTransforms&40;&41; const
Remarks
Get the array of component-space bone transforms. Not safe to hold this point between frames, because it exists in dynamic data passed from main thread.