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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
virtual bool GetCachedGeometry
&40;
FCachedGeometry & OutCachedGeometry
&41; const
Remarks
If we are caching geometry deformation through skin-cache/mesh-deformers or other, then this returns the currently cached geoemtry.