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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCachedGeometry
(
FCachedGeometry& OutCachedGeometry |
SkeletalRenderPublic.h | ||
virtual bool GetCachedGeometry
(
FRDGBuilder& GraphBuilder, |
If we are caching geometry deformation through skin-cache/mesh-deformers or other, then this returns the currently cached geoemtry. | SkeletalRenderPublic.h |
GetCachedGeometry(FCachedGeometry &)
| Name | GetCachedGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
bool GetCachedGeometry
(
FCachedGeometry & OutCachedGeometry
) const
GetCachedGeometry(FRDGBuilder &, FCachedGeometry &)
Description
If we are caching geometry deformation through skin-cache/mesh-deformers or other, then this returns the currently cached geoemtry.
| Name | GetCachedGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
virtual bool GetCachedGeometry
(
FRDGBuilder & GraphBuilder,
FCachedGeometry & OutCachedGeometry
) const