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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
Setup for rendering a specific LOD entry of the component
| Name | FSkelMeshObjectLODInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include Path | #include "SkeletalRenderPublic.h" |
Syntax
struct FSkelMeshObjectLODInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HiddenMaterials | TArray< bool > | Hidden Material Section Flags for rendering - That is Material Index, not Section Index | SkeletalRenderPublic.h | |
| LODHysteresis | float | The hysteresis value for determining the LOD switch boundary. | SkeletalRenderPublic.h | |
| ScreenSize | FPerPlatformFloat | The bounding sphere's screen size ratio threshold for this LOD, duplicated from the corresponding FSkeletalMeshLODInfo entry | SkeletalRenderPublic.h |