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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
virtual void EnableOverlayRendering
&40;
bool bEnabled,
const TArray< int32 > &42; InBonesOfInterest,
const TArray< UMorphTarget &42; > &42; MorphTargetOfInterest
&41;
Remarks
Enable blend weight rendering in the editor
Parameters
Name | Description |
---|---|
bEnabled | turn on or off the rendering mode optional parameters will decide which one to draw |
(optional) | BonesOfInterest - array of bone indices to capture weights for |
(optional) | MorphTargetsOfInterest - array of morphtargets to render for |