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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
virtual void DrawVertexElements
&40;
FPrimitiveDrawInterface &42; PDI,
const FMatrix & ToWorldSpace,
bool bDrawNormals,
bool bDrawTangents,
bool bDrawBinormals
&41; const
Remarks
Draw Normals/Tangents based on skinned vertex data
Parameters
| Name | Description |
|---|---|
| PDI | Draw Interface |
| ToWorldSpace | Transform from component space to world space |
| bDrawNormals | Should draw vertex normals |
| bDrawTangents | Should draw vertex tangents |
| bDrawBinormals | Should draw vertex binormals |