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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
virtual void DrawVertexElements
&40;
FPrimitiveDrawInterface &42; PDI,
const FMatrix & ToWorldSpace,
bool bDrawNormals,
bool bDrawTangents,
bool bDrawBinormals
&41; const
Remarks
Draw Normals/Tangents based on skinned vertex data
Parameters
Name | Description |
---|---|
PDI | Draw Interface |
ToWorldSpace | Transform from component space to world space |
bDrawNormals | Should draw vertex normals |
bDrawTangents | Should draw vertex tangents |
bDrawBinormals | Should draw vertex binormals |