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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
void CacheVertices
&40;
int32 LODIndex,
bool bForce
&41; const
Remarks
Re-skin cached vertices for an LOD and update the vertex buffer. Note that this function is called from the render thread!
Parameters
| Name | Description |
|---|---|
| LODIndex | index to LODs |
| bForce | force update even if LOD index hasn't changed |